Home is right there across the water. The bridge is up. Dammit.

So you walk the long way round: bike lanes, one-way streets, tram rails and canals, one hop at a time, through Amsterdam at night.

  • Cars stop at the zebra
  • Bike are supposed to
  • Boats will carry you across the canal
  • Watch out for the fatbikes!
  • Sound recommended!

The clock runs from your first hop to your front door. Dying only costs time: you're back on the last curb to try that stretch again. Get home, post your time to the board, then come back and beat it!

How to play

Arrow keys / WASDHop one tile
RRestart after reaching home
MMute (volume button top right)

Keyboard only, plays in the browser. If there's no sound, click the game once.

The long way home

Made solo in six days for GoedWare Game Jam #17. The HUD shows how far home is vs how far you've actually walked. 

Pixel art, sound design and code are mine. The music is real Dutch barrel organs. Claude Code helped me talk through design, review code and write the odd scaffold. Sounds  and fonts are royalty-free and credited below and in CREDITS.md inside the game.


Credits

- Art: drawn for the jam in the Apollo palette by AdamCYounis. (With a few Amsterdam-specific swatches added)

- Music: barrel organ recordings by RTB45, klankbeeld, ajvds and hanstimm on Freesound (CC BY / CC BY-NC).

- Sound: Freesound and Pixabay contributors, full list with links in CREDITS.md. The fatbike horn is  sampled from @windgoo.co on TikTok. A few bells and a tram are my own recordings.

- Fonts: Silkscreen by Jason Kottke (OFL). Title set in Bricks by Billy Argel (free for personal use).

- Engine: ExcaliburJS

Updated 10 days ago
Published 13 days ago
StatusIn development
PlatformsHTML5
Authoromgbear
GenreAction
TagsArcade, goedware, Pixel Art, Short
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard
AI DisclosureAI Assisted, Code

Development log

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