Grand Finale
Count down to midnight on the beat!
Launch fireworks in this light rhythm game and try to stay on the beat for max points.
Use A S D F to launch fireworks, but you have a limited supply!
Keep time with SPACE for bonus hype.
Try all three songs!
Tips:
- If you can't hit the beat, try the audio calibration.
- Hit the free 'comet' (SPACE) on the beat to get bonus points on your next shell.
- The same fireworks gives fewer points each time it's used in a short duration.
- You have limited supplies so don't go crazy too early.
- Your fireworks re-supply with 20 seconds left so you can have a GRAND FINALE.
- Alternating comet / other shell is best for score.
- Q S D F works for AZERTY keyboards.
- Enable infinite ammo to just have fun and make cool patterns!
- You can enable the 'note highway' to see where the beats are, but it really takes away from the experience.
Credits:
Music
All compositions are public domain.
- "Prélude" from Carmen — Georges Bizet (1874). MIDI typeset by Alex O'S
for the Mutopia Project
- "Night on Bald Mountain" — Modest Mussorgsky,
— Modest Mussorgsky. Orchestral MIDI (sequencer unknown) via classicalmidi.co.uk
- "In the Hall of the Mountain King" — Edvard Grieg, from Peer Gynt
Suite No. 1, Op. 46. Orchestral MIDI sequenced by Scott P. Anderson, via
Audio rendered with FluidSynth using the
FluidR3 GM soundfont by Frank Wen (MIT license).
Art
- In-game display font: Limelight by Sorkin
- Cover Font: Blinkies by Lemoncraft
Create for the 2026 GMTK GameJam.
| Published | 5 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | omgbear |
| Genre | Rhythm |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |


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